Final Fantasy XIV: By MMORPG into MMOJRPG. Last part

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I think if you’ve followed this mini-loop within an external observer, then you currently have a rough comprehension of how Final
Fantasy XIV works. At the worst case, you can imagine the gameplay at least a little. Therefore, this Guide is based on a logical
question:

 

And here I will try to show this issue as much detail as possible (likely ), as much as my conscience and inner fanboy allows me.

The main difference between ffxiv data centres and (nearly all) other MMOs is the payment model, which is as similar as possible to WoW. To
begin with , there are two clients – one that you download through Steam and the moment that you download from the Square Enix
official site. The distinction between them is that one of them asks you to cover 289 rubles per month, and another 900. It’s fun,
isn’t it? I really don’t quite know how it functions, but even if you own the game via Steam, SE still leaves you the lordly
opportunity to pay for a subscription for 900 rubles, and this lies only in the procedure of the subscription itself.

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One-time payments at the exact same time cost three times more. How, why, for whom this was done – no one understands.

Plus, the subscription itself contains two kinds – original and standard. I don’t know the difference in price, but all that
the”initial” version deprives you of is your ability to make more than one character for each realm (with a maximum of 8), which
doesn’t really bother you, because as I said before, on one character it is possible to update the rest of the professions. But to
place on is another question, because the in-game currency for modern equipment drops only once every day, but it hasn’t bothered
me personally.

The next significant difference is the most important focus of the sport. On the surface, this is precisely the same linear MMO,
like any other, directing the participant by the hand through all the attractions it has, but with an emphasis not on PvE, PvP or
additional content, but on the narrative itself, made in the finest traditions of Square Enix… Not even so – the scenario of the
current growth for ffxiv data center split is the culmination of several narrative arcs at the same time that were installed many years ago, and
regarding the quality of presentation it exceeds almost all other parts of Final Fantasy, and this is not only me, but the vast
majority of players, many of which are the hardcore fans of this franchise.

Sadly, this also implies that if for any reason the player doesn’t enjoy the storyline, then he won’t be interested in paying to
the subscription either. And there’s a reason for this, and it is introduced in the kind of content from the most important match,
namely A Realm Reborn. 90% of 2.0 content is easily the most typical fairy tale about friendship-magic, where the main character
is routed to various pieces of Eorzia to help with the problems of the aborigines, and then return to the headquarters, near which
there is not a teleporter, which forces you over and over again run a small cross-country marathon to get a new assignment and
travel to another side of the world. And this can be stretched over about 100+ hours of real time, with quests that become
increasingly more dull after completing the major plot, because they had been created to stretch time until the next execution.