After the official part of the Fan Festival there is always a press conference in which Naoki Yoshida answers many queries.

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Here we
have the translations for you.Usually you announce the region during the keynotes, but not this time. Was that on purpose? We all
know where he’s headed, but we do not wish to reveal the name of this area just yet. With Patch 4.5 we’re extremely focused on the
narrative and so want to allow the participant experience it for themselves. We believed it’d be better to not anticipate the
title, we also know that the gamers are currently agreeing a good deal about it. We welcome this too, so participate in it.Is
there some information regarding PvP?With that in mind, we will now contest the finals of this Feast Championships first. For
Europe and Japan, our focus will be on keeping up the momentum. If we make too many modifications it may put off some players. So
we would like to keep the current status first. As far as content to the PvP is worried, anticipate tomorrow’s Live Letter, there
will be information here.It’s interesting that 32-bit service is stopped. Are there any distinctive features that Shadowbringers
is technologically distinct here and thus the 32-bit service is no longer available?I know this question only partly or not at
all, but there are numerous reasons to stop behind the 32-bit platform. To begin with, the number of players using a 32-bit system
is under 2 percent, at just under 1.8 percent.

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The next problem is that the memory in a 32-bit system. It does not rely on the
processor, however, the memory is limited to 2GB, which is only 1/4 of the PlayStation 4. If we do not have sufficient memory,
then this prevents us from adding new capabilities.Because it has now been announced that there will be new data centers, are
there some plans to market growth in certain regions that have not yet been supported, for example Oceania?I cannot state that we
don’t have any programs in any way, but we have not taken this discussion very much better. But as I always mention, we wish to
keep challenging ourselves and’ve now found that the number of players is growing. We also understand that lots of players aren’t
met with the latency to the servers and also would of course prefer to make it more pleasant for its players. I expect that we can
progress this subject fast and I can inform you concerning this. As for Oceania, we know and will surely look at it.Would you tell
us something about the trust system? Could the FFXIV system make Final Fantasy the next single participant?It is obviously our
intention to make FFXIV a single player game. We believe that it is a challenge that we present ourselves as an MMORPG. I’m also
an MMO player, so that I understand that it is important that many gamers play together. But there are also players that play
Final Fantasy, but would love to reevaluate their way as a single player and feel more comfy with it. Our challenge, especially
with main story quests, will be to make it possible to perform them alone. This is just what the Trsut process is based on.
Playing through the main narrative with an NPC will be more difficult, through him it may not be possible to create the content or
perhaps to input it. We hope that these players learn the fundamentals of this MMORPG and then enjoy the sport with other players.
When you have a look at the present raid meta, this mystery appears to be solved, as most compositions always seem the same. But
when new jobs are added, there might be jobs that could be avoided. Are there some plans to take this into account for the next
expansion? We think that it’s pretty balanced. Our job is to find the right balance in the game. With the growth, we’re trying to
put this compensation on a further degree of alterations. We have plans for this, but we will only reveal them at the start of the
growth and explain them in detail.When and why did you decide to organize an event such as the Fan Festival, invite the lovers and
then make an announcement for those expansions?This enthusiast festival is our third big event. Even before FFXIV was put in my
hands, I was a big MMORPG enthusiast. For me it was evidence that I had such a large event for a name in addition to a community
that comes together at such an event to celebrate this name. First of all, we had to rebuild the match, we strive to provide our
players happy they can enjoy. We also had that just 1 occasion would not be enough, we are extremely pleased to have a CEO here
who supports such events. Who’s already honored us as a gloomy magician on stage. We hope we can continue to keep this cycle.
Speaking of the blue mage. Will you be able to join the content hunt together or will he be solo?We will answer this tomorrow in
the Live Letter.Many players were upset that there will not be another deadly fight with Pat 4.5. Should we be prepared for
another expansion that we will get 2 conflicts? What are the plans for the future here?Are you really trying to kill us? When we
planned UCoB, we had plans to cancel a struggle with Patch 4.5. However, while UCoB came out and we were working on UWU, we hadn’t
worked on a third struggle nonetheless. The players got the impression that they were still exhausted and that it wouldn’t be
great to fight three of these fights in half a year. So we chose to cancel a third fight for Patch 4.5. Instead, we have focused
on enlargement. But we also know that all of the individuals who’ve beaten UWU want it that it is similar to a kind of medication
for them.Would you go into detail about the collector and artisan match content?With every major growth, we include new components
for artisans and collectors. I can’t go into detail because of the spoilers. However, you will observe how the different classes
come together and the way the storyline comes together. You will be able to interact with the material for a longer period of
time. We think that this is something that you haven’t seen before.Are you currently planning additional 4 player content such as
the Monster Hunter: World Crossover Event?The potential is there, of course, but we haven’t any programs for Shadowbringers to be
released. But when the expansion is released, it might be possible.With the announcement that TP and Mp will unite, this is
obviously a massive shift. Additionally, there are a great deal of changes to the user interface. How large is the overhaul we are
going to have with Shadowbringers? Adding more layers is of course also a large challenge for the programmers. In terms of the
resources already used, it is not such a huge overhaul. We’re only converting one source into another, of course we need to be
careful about the balance despite such changes. However, needless to say the UI group is struggling with these modifications.The
sport is offered in multiple languages, but not in Spanish. Are there any programs to translate it into Spanish?The motive here is
simple. There are some Square Enix games which were translated into Spanish. But with ffxiv data center split there are as many live updates as with
a standalone game, it runs in real time, here the programmers work very closely together with the translation team. We’re working
together with outside businesses here, but we would want somebody who would have to work with us consistently. Therefore we are
currently not able to interpret the game into Spanish. We do our best to supply our games all over the world and to be able to
play them in their languages. We expect that one day we’ll have the chance to offer a Spanish translation.There has been an
extraordinary amount of”dressing up” changes in ffxiv world status, but the content has fallen into a predictable pattern. What are you going
to do with Shadowbringers to change things like that to keep players more inspired?I understand, however, you also have to see
that you need to update at such a speed so that we are able to continue to keep a pattern, so to speak. But we also understand
that it is a pattern, which is simple to say beforehand, so we introduced Eureka and Deep Dungeons and soon we’ll have the Blue
Magician. So we also introduce some things that combine everything up a bit, many just don’t seem to take that into account.